If you control a Level 3 monster other than "Psychic Wheeleder", you can Special Summon this card (from your hand) in Defense Position. Once per turn, you can pay 1000 Life Points and select 1 of your removed from play Psychic-Type monsters. When this card is sent from the field to the Graveyard, select 1 monster removed from play by this effect, and Special Summon it. Destroy the attacking monster, and inflict damage to your opponent equal to the Level of your destroyed Psychic-Type monster x 300. A Synchro Monster that used this card as material gains 600 ATK. Remove them from play and draw 2 cards. If that wasn’t enough, when a spell or trap activated targeting a Psychic-Type Monster, the player could pay 1000 LP to negate it. You can only use each effect of "Psychic Bounder" once per turn. If you control a face-up Psychic-Type monster: Target 1 monster your opponent controls; banish it. Psychic (Japanese: サイキック Saikikku) is a Type of monster who made their debut in The Duelist Genesis, and are used by Sayer in Yu-Gi-Oh! Ideally, this was good for getting around cards like Dimensional Prison, or Fiendish Chain. A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame". PRG:OA: Ascension You imbue a number of creatures with mythic power, granting each of them 1st tier in a mythic path of its choice. This monster can attack twice during each Battle Phase. Once per turn, you can pay 1000 Life Points and select 1 face-up monster your opponent controls and 1 Psychic-Type monster you control, except "Psychic Jumper". This card's controller must pay 500 Life Points during each of their Standby Phases. .f you control a Level 3 monster other than "Psychic Tracker", you can Special Summon this card (from your hand) in Defense Position. You can only use this effect of "Kozmo Soartroopers" once per turn. Number: SRL-053 Rarity: Common Attribute Monster Type/Card Type: WATER Aqua/Normal Monster Once per turn you can pay 600 Life Points to have all face-up Psychic-Type monsters gain 500 ATK during this turn. 1 Psychic-Type Tuner + 2 or more non-Tuner Psychic-Type monsters. SEVENS; Vetrix also primarily used Psychic "Number" monsters in Yu-Gi-Oh! Once per turn, if your opponent controls a monster and you control no monsters, you can pay 800 Life Points to Special Summon 1 Psychic-Type monster from your hand. Add them to your hand. Special Summon 1 level 3 or lower Psychic-Type monster from your hand or deck. When this card is sent to the Graveyard, take damage equal to that monster's Level x 400. Description Source; Akashic form You create a perfect record of your physical body in the Akashic Record at the time the spell is cast. Activate only while your Life Points are lower than your opponent's. Negate the activation of a Spell or Trap Card, or the Normal or Special Summon of a monster and destroy that card. Pay LP in multiples of 100 (max. All face-up Psychic-Type monsters you control gain 300 ATK for each of your removed from play Psychic-Type monsters. Up to twice per turn, you can remove from play 1 Psychic-Type monster from your Graveyard to have this card gain 500 ATK. During the End Phase, if this card is the only Psychic-Type monster you control, destroy it. At the end of the Battle Phase, give control of that monster to your opponent. You can only Special Summon "Psychic Wheeleder" once per turn this way. If a Psychic-Type monster would be destroyed, you can pay 500 Life Points and destroy this card instead. Return them to the Graveyard to Special Summon 1 Psychic-Type Synchro Monster from your Extra Deck, whose Level is equal to the combined Levels of the returned monsters, in face-up Defense Position. Yu-Gi-Oh: Best Psychic Synchro Monsters. 1 Tuner + 1 or more non-Tuner Psychic-Type monsters. If this card destroys an opponent's monster by battle, you take damage equal to half the destroyed monster's ATK. When this card is removed from the field, the controller of this card takes 1000 damage for each Psychic Counter on it. Tribute 1 Psychic-Type monster you control. It gains 500 ATK and DEF, it can make up to 2 attacks on monsters during each Battle Phase, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this face-up card you control is banished: You can banish 1 Psychic-Type monster with 1500 or less ATK from your Deck. You can only Special Summon "Psychic Megacyber" once per turn this way. You can only use the effect of "Heraldic Beast Unicorn" once per turn. Take your favorite fandoms with you and never miss a beat. Pay 800 Life Points and select up to 2 of your removed from play Psychic-Type monsters. During this turn, if a Psychic-Type monster you control battles an opponent's monster, remove from play both monsters. During the next Standby Phase, Special Summon the monster removed from play by this effect. You can only use this effect of "Psychic Megacyber" once per turn. When this card declares an attack on an opponent's Effect Monster while you control "Jinzo": You can Tribute this card; place that opponent's monster face-up in their Spell & Trap Zone as a Continuous Trap. Tribute 1 Psychic-Type monster.

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