The kinetic counterbalance mods go to the chest and hunter cloak and the energy counterbalance mods go to the arms, legs and hunter cloak. A: Partially. If you are using rapid fire pulse rifles, definitely go all in on counterbalance mods and you should try out Coldheart with 1 or 2 energy mods. take notes how far right the reticle first goes. Would a counterbalance mod be productive in that scenario? That thing benefits from them surprisingly lot and makes it really easier to keep up constant precision damage. I would not recommend using a third energy counterbalance mod, the real value it brings is not practically that beneficial. I shot the light that can be seen on the big wall to the right only holding down the mouse button and doing nothing else. If you want to prove me wrong, be sure to shoot for many clips as the horizontal recoil is random and due to that, the behavior can be really different from clip to clip specially on guns with high magazine sizes. Looks like you're using new Reddit on an old browser. Breakdown of all Mods. And here I was blowing glimmer on getting counterbalance mods to make my favorite SMGs into lazer beams. A special thank you to Datto, FalloutPlays and Mercules for laying some of the groundwork that went into this. Beyond that, gear from the Last Wish and Garden of Salvation raids will play by different rules than standard armor and weapons, though Bungie has not been fully clear on what those rules will be. A: The best way for everyone to help make this tool more accurate / complete is to update your privacy settings to allow API tools to view your non-equipped inventory. Thank you for your comment and have a happy new year!!! Hand cannons do not also benefit from the mod as they have massive reticle offset. Every weapon I've ever tried it on has had worse recoil. In this article, we’ll show you how to equip weapon mods in Destiny 2… I have one on my Go Figure and it's obvious when firing. A: The usage stats are based only on randomly-rolled, legendary weapons. Some weapon types are better served with a Counterbalance Mod… However, the default permissions only allow us to see the full details on weapons that are equipped by each player's characters. It's meant to make the recoil more predictable, but what you're left with is a weapon that kicks like a mule, just one that kicks in a predictable direction. Stability you can get from weapon stats and perks. A: This item is capable of rolling with random perks when it drops. Q: What do you mean by the "global Destiny population"? I'm also posting a copy of this at the website if you would prefer to view it there. Here is a short video showcasing the best result you can have with 2 kinetic counterbalance mods and that is with a rapid fire pulse rifle, take notes how far right the reticle first goes. Those stats are presented as the Community Average Roll. corrected a faulty statement that the horizontal randomness is always evenly distributed between left and right, this holds true only for SMGs and at least for Valkadyn (rapid fire auto rifle), added a missing section for stacking of counterbalance mods, fixed some typos, improved formatting and modified some sentences to be more clear and exact, apparently there is some aim assist on KB&M too, thx u/lonbordin. If you are familiar with these topics skip to the next headline, but I strongly recommend to read at least the recoil direction part even if you are familiar with these. Presumably if someone has the weapon equipped, they like it, which would mean that the perks equipped on it are perceived to be better. Kinetic Counterbalance … A: The bars for each percentage are relative to the most popular perk in that column. A: Upgrading your weapons, in broad terms, takes a small amount of glimmer, legendary shards, and, most importantly, Enhancement Cores. Counterbalance mods of same type stack multiplicatively in the same manner all the cooldown mods do. Notes on Handling/Reload Speed: To check the effects of the Reload Speed and Handling mods, I recorded myself reloading and, erm, handling (that is, equipping, stowing, and aiming down sights/zooming back out) weapons with and without those perks. will likely trend toward being more popular, otherwise people wouldn't keep the roll, let alone equip it. Depending on what Tier your weapon is at, the requirements to raise it to the next tier increase the closer the weapon is to being fully masterworked (Tier 10). In most open world activities and standard Crucible playlists, you will still be able to use whatever armor/weapons you want. After that, weapons and armor will essentially be sunset 1 year after their release. Been using legendary CB mods with my Dire promise and Valky. Great info. A: Not exactly. Very informative. The counterbalance mods (energy and kinetic) do work, but their effect depends greatly on the weapon class (scout rifle, hand cannon etc.). I've usually got at least two counterbalance mods of some type on. The tests were executed on Nessus and many suicides were committed and even more clips were emptied. Breakdown of all Mods. Weapon classes that benefit from most to least. If you have really high stability you don't need much horizontal recoil control as the gun is not really going anywhere. Destiny 2 Weapon Mods Reddit We break down the 10 best weapon and shield mods that you'll want to have in, whether it'beds fór PvP, PvE, raiding, ór Gambit. First, so that I can conveniently talk about the counterbalance mods, I need you to be familiar with my definitions for the following terms. Furthermore, Bungie has also hinted that they intend to "re-issue" certain weapons/armor in the future, thus giving them another 12 months in the sun. The recoil behaviour is a bit different between all the weapons and so is the benefit from the mod. Sign in with your Bungie account to track your collection, review your favorite gear, compete on the leaderboards, and more! The most popular perk will fill its bar, and each perk under that will illustrate how popular it is relative to the most popular. In Destiny 2, mods are an incredibly important way of improving your gear and enhancing your own playstyle in both PVE and PVP. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. (see Nation of Beasts or Vouchsafe for examples). This can be most notably seen on hand cannons and scout rifles as they get noticeably more reticle offset than recoil, this does also apply to Hard Light. On the other hand it might be super good. In addition to the variables that affect your ability to hit targets, every gun has also a range that determines if it is even wise to try to hit your target. The only way to reduce the offset is to not fire the gun. If this is not clear yet, your weapon recoil has a direction always pointing a bit up and to either side. Other times, those perks are just for display, such as when you preview an item from your collection. If you are in a hurry and you are a believer, this section is for you. With two counterbalance mods, these things become almost lasers when the magazine hits low as their stability and accuracy increase. A: Bungie has announced that beginning in Season 12, weapons will have a cap on the power to which you are able to infuse them. I can vouch for Energy Counterbalance & Coldheart, that combo makes Calus much easier for me as I spend less time adjusting my aim and more time hitting criticals. I even found a bug during the process. How many counterbalance mods should I have on? Every player should be seen by our scraper. A roll with the least popular perk in each column should be ranked F-, and a roll with the most popular perk in each column should be ranked S+. When in doubt, empty the clip of your weapon a couple times and refer to this quick guide I drew with paint. Meaning same level of up and but less left/right. A: There will be one large sunset beginning in Season 12, in which all* legendary weapons and armor from Seasons 1-8 will be retired. Blast furnace has a recoil direction of 65, which is overall vertical but with a bit of left/right sway. Your example video is very night and day and only a minute long. If you like to aim for the precision hits, the counterbalance mods can really let you hold the trigger for a bit longer or mash it a bit faster on longer ranges if your gun is still effective at range (mainly rifles). Try to also find a location where you can have a fixed point close the maximum effective range of your weapon and test it out there. A: As part of this feature, we are now tracking all active players using the Bungie API, not just those who have signed in on There is still some debate going on if the counterbalance mods are actually any good or not, so I decided to look into it. If you are more of a body shot hitter or you rely on close quarters combat, the mods provide no real value to you.


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