This primer is about one very specific flavor of Zedruu, one I've found is usually more likely to win when in a pod that already knows Zedruu well. Gwafa Hazid seems like a more offensive card in that it basically removes creatures from the game, but the way to use Gwafa is by allowing your opponents to draw cards at the cost of a creature, or acting like the weapon of the player who's the highest bidder. ... Zedruu the Greathearted (Commander) Zedruu the Greathearted. [[Zedruu the greathearted]] looks like a super fun commander with a unique strategy, but I have no idea which route to take her. Celestial Dawn used to ruin non-white decks because of a weird interaction it had with the edh rules. Focus on Not Gifts and you end up on Politics.dec, Arms dealer Zedruu, Southwest Grindtown, or some flavor of Crazy Combo. They help us gift stuff when Zedruu isn’t on the field. Cards like Zedruu the Greathearted in Commander Legends: View More / Advanced Search Options. Making sure you have a handle on it during the game is all you can do, but if it's a skill you'd like to work out and make stronger I'd suggest any of these commanders as excellent options to up your game. Trust me, I have a degree on Caprinology, I know to recognize a goat. Wild Research, while not strictly making us have more cards in hand, this weird enchantment is, when combined with any other Engine filling our hand, basically a strictly better Sunforger. You can run Scrylands too for a similar, altough weaker effect. But the only creature we want to put these on is Zedruu herself, and we won’t be casting her until we have mana to cast her and hold interaction. I won't go too deep here, but always have in mind what your win con is. Take into account that if most of the deck is comprised of generally low costed stuff, with a focus on colored mana, you shouln’t add things like Mana Vault, and Grim Monolith just because you can afford them. Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. THE! Jin-Gitaxias, Core Augur, slightly unusable due being so expensive, with no inherent protection, but if it sticks it wins games by itself. Zedruu the Greathearted. It's the most important part of every control deck, and every commander deck too. Now, if you've played Zedruu for some amount of time you probably found yourself on some uncomfortable situations. • Scry X. is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. Seems counterproductive to have so few, but when you think about it, Zedruu is an always present mana sink with a minimum entry point of seven. Focus on How To Get There's and you should end up here, or find yourself wanting to change commander. Basically anything that isn't interaction or an engine, but still generates card advantage some other way. Terms of Use | I personally run, This is the most variable of the groups, and basically counts as the "flex slots" (tough most of the deck is made out of flex slots). Dislike long (sometimes very long) games. Something to note, cards like, This is less about the win condition itself, and more about how it shapes the deck and game sequences in subtle ways, adapting it to basically win better. K2J 5L1, Wizards of the Coast, Magic: The Gathering, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. Kraj is well known as a degenerate Simic +1/+1 commander that quickly accumulates some amazing abilities as you spread your counters around your own creatures. You never know when you'll need them. By doing this, you retain consistency early, get less dead draws in the late game. Make deals in your favour, gain life, and draw cards until you find the cards you need to stick them in the back with the goat-knife!


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